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-
- A small note about the files in this drawer :
-
- BlitzPlay.bb : This is the guts of the program. This is where all
- BlitzPlay.asc : the replayers are stored and all fileloading and
- recognising is done. It supports the following
- formats :
- : GMOD, THX, FutureComposer, PlaySID,
- : QuadraComposer, FRED, David Whittacker and of
- : course, MEDs, MODs and IFF8SVXs. Currently
- : the FutureComposer and QuadraComposer formats
- : crash. I havn't found out why as yet. Also
- : I don't know what all the jumptable entries
- : in FREDs and DavidWhittackers do, so they
- : aren't supported either. And finally, there
- : are two types of PSID modules. One with a
- : header storing info about the tunes and
- : another one which requires an .info file for
- : this information in TOOLTYPE format. Only
- : the .info format is recognised. The source
- : for the PSID routines were grabbed straight
- : from HyperHelp, found on BUM9.
-
- BlitzPlay.bb2 : This is the interface for the guts. It's pretty
- BlitzPlay.xtra : bodgy :) It brings up a requestor for selection of a
- BlitzPlay.ascii : module, picks a random subsong, plays it, scrolls a
- scrolltext if it finds one, waits for you to hit the
- quit gadget and does it all over again, until it
- finds a file it can't load for any reason.
-
- THX-Offsets.BB : This was grabbed from the THX archive, how nice of
- them to provide Blitz2 source. It contains offsets
- for various THX variables and jumptables etc. Used
- by BlitzPlay's guts. :)
-
- LookUp : Just a textfile detailing most (if not all, I can't
- remember) of the Functions and Statements contained
- within BlitzPlay.bb. Read this if you can't figure
- out my sources :)
-
- I hope you have fun or whatever from using/reading this source. It started
- out as just a GMOD player (GMODPlay might still be on AmiNet somewhere) but
- then I had a look at the FRED DeliPlayer example and I thought "Hey, this
- wouldn't be so hard to do for Blitz!"... I also figured out what the other
- jumptable entry did (it controls the volume) but I don't know what registers
- effect it. Aaanyway, after that I went round collecting every replayer I
- could find (more wanted, if you have any!) and worked on incorperating them
- into one huge program. And here's the result :) Once upon a time, back in
- the REAL early days, DeliTracker gave out examples for replayers for about
- 20 formats! They don't do that anymore and no-one seems to have them either.
-
- HINT HINT :)
-
- Anyway, I have a MAJOR problem at the moment, I REALLY need to know how to
- use picture datatypes. My project is on a complete standstill at the moment.
- Failing that, a FAST way to remap the colours of about 30 176x120 shapes from
- their default palette to another set one would also be nice. Just that my
- homemade routine takes about 5 minutes on my 020, which simply won't do, cuz
- these gfx must be remapped between levels and NOONE wants to wait 5 minutes
- just to play the next level. :)
-
- HELP ME, SOMEBODY!!! :-Ç
-
- - Toby Zuijdveld
- - toby@oznumberone.net
- - http://www.abacus.net.au/hotcakes [Last updated : 02·02·98]
-